I loved another, the boomerang gem, that made it so instead of being discarded when cast, the card would always be shuffled back into your deck. They range from mundane, like +3 damage, or -1 cost, to pretty exotic, like one that always places the card in your starting hand. Before roguelike deckbuilders were a thing there was Shandalar, a 1997 videogame based on Magic: The Gathering where you wander the land fighting random battles to earn. This rare collectible item is famously the most expensive Magic: The Gathering card, with this specific version going for well over 20. #RESONANT MOONSTONE ROGUEBOOK UPGRADE#Those gems provide an upgrade to that card, adding bonus effects or boosting existing ones. The winning card set will be adapted and integrated in Roguebook and its designer will receive a collector Unlimited Black Lotus, certified and graded MINT by MTG Grade. Roguebook's most interesting twist is in gems, which you pick up mid-run and place in sockets on your cards. Finally there's Aurora, an awesome deck design that's fragile on the face of it but can turn clever cardplay into a stream of healing that becomes damage as she overheals. Seifer's a weird one, a pain-fuelled wolf whose all-out offensives are backed up by demon allies. There's Sorocco, an ogre whose deck is all about shrugging off hits while you wind up a giant punch. Sharra's fast and aggressive, but relatively fragile when you can't manage her tricks to avoid damage. Out there you find gold to use at the shop, magic cubes to draft new cards from, adventure events with weird consequences, and combats to flex your deck's muscles against.Ī new run is a chance to experiment with the characters you pick. With your two picks you move into the book's blank pages, a hex grid, and explore by spending limited brushstrokes and ink splats to reveal unmapped parts of the book. Your deck is a combination of two out of the four characters, each with their own unique card set and talents. Its familiar parts are arranged in a new way with a few clever twists. To its credit, and to its detriment, nothing in Roguebook is particularly novel. Your deck itself even levels up, with your card count giving you points to spend on randomized talents. It even relies on an old deckbuilding staple, asking you to mix-and-match two card pools each run, which was used to such great effect in Monster Train. Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering. #RESONANT MOONSTONE ROGUEBOOK SERIES#It has Slay the Spire's flurry of weird artifacts to collect and use. Xbox Series XS version of Roguebook NOT playable on Xbox One. It pulls in a Hades-esque buffet of advanced challenges to mix and match after you first "beat" the game. Roguebook lifts some great design from other recent roguelite games.
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